Strength · Lodging
The Stem prioritise the Lodging Feed on all their stations, so fewer Staff are needed to sustain guests.
Faction 2 of 6 · The Rule of 6
Once devastating bio-weapons, now a collective consciousness of philosophical gamers and unparalleled masters of Lodging synthesis.
In the game
Every Faction starts with its strength room already upgraded and its weakness room printed on the console for good. This is the card the game shows you at CHOOSE YOUR FACTION, in its own words.
Strength · Lodging
The Stem prioritise the Lodging Feed on all their stations, so fewer Staff are needed to sustain guests.
Weakness · Advertisement
The Stem use spores to communicate natively, so they have some issues with Advertisement — it requires more translation Staff.
From the Xenorama
The Stem obsession with Lodging is entangled with their desire to attract as many sentients as possible to play their games.
The Stem are an ancient, spore-based bioweapon turned gentle sentients. They have a vast, interconnected network of resources they call "The Feed." Using The Feed, the Stem are able to generate abundant food and Lodging. The Stem's reliance on their feed networks and spores weakens their communication with other species.
Your AI Hotelier Console
Six hexes of rooms round your Action Hex, four docks for guests, your staff pool, and the Weakness Room printed where you cannot get rid of it. The same console is a punch-out board in the box, a screen in the browser, and a triangle on the round table in the tablet edition.
Your Snohe marker. First to 24 wins.
Across the hex
Their strength is Advertisement — your weakness. Their weakness is Lodging — your strength. The Rule of 6 puts you directly opposite each other on every hex in the game.