Strength · Ghost
Seed culture celebrates those who have a natural ability to sense and banish Ghosts, requiring less Staff to clear them.
Faction 6 of 6 · The Rule of 6
Ancient, avian-like beings. Keepers of history and lore, possessing a profound, almost instinctual understanding of Ghosts.
In the game
Every Faction starts with its strength room already upgraded and its weakness room printed on the console for good. This is the card the game shows you at CHOOSE YOUR FACTION, in its own words.
Strength · Ghost
Seed culture celebrates those who have a natural ability to sense and banish Ghosts, requiring less Staff to clear them.
Weakness · Staff
The Seed do not trust automation. Adding extra safety protocols requires more Staff.
From the Xenorama
An ancient species, The Seed are descendants of Reptile-Avian pilgrims whose homeworld was lost to Ghosts.
The Seed are descendants of ancient, Reptile-Avian pilgrims whose homeworld was lost to Ghosts. Seed culture celebrates those who have a natural ability to sense and banish Ghosts, strengthening their Ghost abilities. Automation was once taboo in Seed society, and extra safety protocols for their automated Staff weaken their Staffing efforts.
Your AI Hotelier Console
Six hexes of rooms round your Action Hex, four docks for guests, your staff pool, and the Weakness Room printed where you cannot get rid of it. The same console is a punch-out board in the box, a screen in the browser, and a triangle on the round table in the tablet edition.
Your Snohe marker. First to 24 wins.
Across the hex
Their strength is Staff — your weakness. Their weakness is Ghost — your strength. The Rule of 6 puts you directly opposite each other on every hex in the game.