SwapHex is a match-three game played on a hexagon that turns. Six faction sectors, one colour each, and every hex on the board is live at once. Swap any two touching pieces — including straight across a sector wall — to line up three or more. They clear, the survivors fall inward towards the hub, the holes refill, and the cascade spreads across the whole board.
Matching a colour on its own ground is the play. A run of a faction’s colour that reaches into that faction’s own wedge scores double and feeds that faction’s triangle; fill all six triangles to clear the level. Reaching across a wall into somebody else’s home is the whole game, which is why the walls do not stop anything.
Two things make that watchable. The camera pulls back on its own when a beat of the action lands somewhere the near framing does not show, then drifts home. And a clear is not one fade: the doomed pieces arm — lit and pulsing, the board dimmed behind them — and then go off in bursts and holds, with the last one alone after the longest wait of all.